Declaration of the Document Object Model for the JavaScript backend.
Types
EventTarget = ref EventTargetObj
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DomEvent {...}{.pure.} = enum Abort = "abort", BeforeInput = "beforeinput", Blur = "blur", Click = "click", CompositionEnd = "compositionend", CompositionStart = "compositionstart", CompositionUpdate = "compositionupdate", DblClick = "dblclick", Error = "error", Focus = "focus", FocusIn = "focusin", FocusOut = "focusout", Input = "input", KeyDown = "keydown", KeyPress = "keypress", KeyUp = "keyup", Load = "load", MouseDown = "mousedown", MouseEnter = "mouseenter", MouseLeave = "mouseleave", MouseMove = "mousemove", MouseOut = "mouseout", MouseOver = "mouseover", MouseUp = "mouseup", Resize = "resize", Scroll = "scroll", Select = "select", Unload = "unload", Wheel = "wheel"
- see docs Source Edit
PerformanceMemory {...}{.importc.} = ref object jsHeapSizeLimit*: float totalJSHeapSize*: float usedJSHeapSize*: float
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PerformanceTiming {...}{.importc.} = ref object connectStart*: float domComplete*: float domContentLoadedEventEnd*: float domContentLoadedEventStart*: float domInteractive*: float domLoading*: float domainLookupEnd*: float domainLookupStart*: float fetchStart*: float loadEventEnd*: float loadEventStart*: float navigationStart*: float redirectEnd*: float redirectStart*: float requestStart*: float responseEnd*: float responseStart*: float secureConnectionStart*: float unloadEventEnd*: float unloadEventStart*: float
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Performance {...}{.importc.} = ref object memory*: PerformanceMemory timing*: PerformanceTiming
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LocalStorage {...}{.importc.} = ref object
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Window = ref WindowObj
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Frame = ref FrameObj
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ClassList = ref ClassListObj
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NodeType = enum ElementNode = 1, AttributeNode, TextNode, CDATANode, EntityRefNode, EntityNode, ProcessingInstructionNode, CommentNode, DocumentNode, DocumentTypeNode, DocumentFragmentNode, NotationNode
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Node = ref NodeObj
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Document = ref DocumentObj
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Element = ref ElementObj
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ValidityState = ref ValidityStateObj
- see docs Source Edit
Blob = ref BlobObj
- see docs Source Edit
File = ref FileObj
- see docs Source Edit
TextAreaElement = ref TextAreaElementObj
- see docs Source Edit
InputElement = ref InputElementObj
- see docs Source Edit
LinkElement = ref LinkObj
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EmbedElement = ref EmbedObj
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AnchorElement = ref AnchorObj
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OptionElement = ref OptionObj
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FormElement = ref FormObj
- see docs Source Edit
ImageElement = ref ImageObj
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Style = ref StyleObj
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EventPhase = enum None = 0, CapturingPhase, AtTarget, BubblingPhase
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Event = ref EventObj
- see docs Source Edit
UIEvent = ref UIEventObj
- see docs Source Edit
KeyboardEvent = ref KeyboardEventObj
- see docs Source Edit
KeyboardEventKey {...}{.pure.} = enum Alt, AltGraph, CapsLock, Control, Fn, FnLock, Hyper, Meta, NumLock, ScrollLock, Shift, Super, Symbol, SymbolLock, ArrowDown, ArrowLeft, ArrowRight, ArrowUp, End, Home, PageDown, PageUp, Backspace, Clear, Copy, CrSel, Cut, Delete, EraseEof, ExSel, Insert, Paste, Redo, Undo, Accept, Again, Attn, Cancel, ContextMenu, Escape, Execute, Find, Finish, Help, Pause, Play, Props, Select, ZoomIn, ZoomOut, BrigtnessDown, BrigtnessUp, Eject, LogOff, Power, PowerOff, PrintScreen, Hibernate, Standby, WakeUp, AllCandidates, Alphanumeric, CodeInput, Compose, Convert, Dead, FinalMode, GroupFirst, GroupLast, GroupNext, GroupPrevious, ModeChange, NextCandidate, NonConvert, PreviousCandidate, Process, SingleCandidate, HangulMode, HanjaMode, JunjaMode, Eisu, Hankaku, Hiragana, HiraganaKatakana, KanaMode, KanjiMode, Katakana, Romaji, Zenkaku, ZenkakuHanaku, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, Soft1, Soft2, Soft3, Soft4, AppSwitch, Call, Camera, CameraFocus, EndCall, GoBack, GoHome, HeadsetHook, LastNumberRedial, Notification, MannerMode, VoiceDial, ChannelDown, ChannelUp, MediaFastForward, MediaPause, MediaPlay, MediaPlayPause, MediaRecord, MediaRewind, MediaStop, MediaTrackNext, MediaTrackPrevious, AudioBalanceLeft, AudioBalanceRight, AudioBassDown, AudioBassBoostDown, AudioBassBoostToggle, AudioBassBoostUp, AudioBassUp, AudioFaderFront, AudioFaderRear, AudioSurroundModeNext, AudioTrebleDown, AudioTrebleUp, AudioVolumeDown, AUdioVolumeMute, AudioVolumeUp, MicrophoneToggle, MicrophoneVolumeDown, MicrophoneVolumeMute, MicrophoneVolumeUp, TV, TV3DMode, TVAntennaCable, TVAudioDescription, TVAudioDescriptionMixDown, TVAudioDescriptionMixUp, TVContentsMenu, TVDataService, TVInput, TVInputComponent1, TVInputComponent2, TVInputComposite1, TVInputComposite2, TVInputHDMI1, TVInputHDMI2, TVInputHDMI3, TVInputHDMI4, TVInputVGA1, TVMediaContext, TVNetwork, TVNumberEntry, TVPower, TVRadioService, TVSatellite, TVSatelliteBS, TVSatelliteCS, TVSatelliteToggle, TVTerrestrialAnalog, TVTerrestrialDigital, TVTimer, AVRInput, AVRPower, ColorF0Red, ColorF1Green, ColorF2Yellow, ColorF3Blue, ColorF4Grey, ColorF5Brown, ClosedCaptionToggle, Dimmer, DisplaySwap, DVR, Exit, FavoriteClear0, FavoriteClear1, FavoriteClear2, FavoriteClear3, FavoriteRecall0, FavoriteRecall1, FavoriteRecall2, FavoriteRecall3, FavoriteStore0, FavoriteStore1, FavoriteStore2, FavoriteStore3, Guide, GuideNextDay, GuidePreviousDay, Info, InstantReplay, Link, ListProgram, LiveContent, Lock, MediaApps, MediaAudioTrack, MediaLast, MediaSkipBackward, MediaSkipForward, MediaStepBackward, MediaStepForward, MediaTopMenu, NavigateIn, NavigateNext, NavigateOut, NavigatePrevious, NextFavoriteChannel, NextUserProfile, OnDemand, Pairing, PinPDown, PinPMove, PinPUp, PlaySpeedDown, PlaySpeedReset, PlaySpeedUp, RandomToggle, RcLowBattery, RecordSpeedNext, RfBypass, ScanChannelsToggle, ScreenModeNext, Settings, SplitScreenToggle, STBInput, STBPower, Subtitle, Teletext, VideoModeNext, Wink, ZoomToggle, SpeechCorrectionList, SpeechInputToggle, Close, New, Open, Print, Save, SpellCheck, MailForward, MailReply, MailSend, LaunchCalculator, LaunchCalendar, LaunchContacts, LaunchMail, LaunchMediaPlayer, LaunchMusicPlayer, LaunchMyComputer, LaunchPhone, LaunchScreenSaver, LaunchSpreadsheet, LaunchWebBrowser, LaunchWebCam, LaunchWordProcessor, LaunchApplication1, LaunchApplication2, LaunchApplication3, LaunchApplication4, LaunchApplication5, LaunchApplication6, LaunchApplication7, LaunchApplication8, LaunchApplication9, LaunchApplication10, LaunchApplication11, LaunchApplication12, LaunchApplication13, LaunchApplication14, LaunchApplication15, LaunchApplication16, BrowserBack, BrowserFavorites, BrowserForward, BrowserHome, BrowserRefresh, BrowserSearch, BrowserStop, Key11, Key12, Separator
- see docs Source Edit
MouseButtons = enum NoButton = 0, PrimaryButton = 1, SecondaryButton = 2, AuxilaryButton = 4, FourthButton = 8, FifthButton = 16
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MouseEvent = ref MouseEventObj
- see docs Source Edit
DataTransferItemKind {...}{.pure.} = enum File = "file", String = "string"
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DataTransferItem = ref DataTransferItemObj
- see docs Source Edit
DataTransfer = ref DataTransferObj
- see docs Source Edit
DataTransferDropEffect {...}{.pure.} = enum None = "none", Copy = "copy", Link = "link", Move = "move"
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DataTransferEffectAllowed {...}{.pure.} = enum None = "none", Copy = "copy", CopyLink = "copyLink", CopyMove = "copyMove", Link = "link", LinkMove = "linkMove", Move = "move", All = "all", Uninitialized = "uninitialized"
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DragEventTypes = enum Drag = "drag", DragEnd = "dragend", DragEnter = "dragenter", DragExit = "dragexit", DragLeave = "dragleave", DragOver = "dragover", DragStart = "dragstart", Drop = "drop"
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DragEvent {...}{.importc.} = object of MouseEvent dataTransfer*: DataTransfer
- see docs Source Edit
TouchList {...}{.importc.} = ref object of RootObj length*: int
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Touch = ref TouchObj
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TouchEvent = ref TouchEventObj
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Location = ref LocationObj
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History = ref HistoryObj
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Navigator = ref NavigatorObj
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Plugin {...}{.importc.} = object of RootObj description*: cstring filename*: cstring name*: cstring
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MimeType {...}{.importc.} = object of RootObj description*: cstring enabledPlugin*: ref Plugin suffixes*: seq[cstring] `type`*: cstring
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LocationBar {...}{.importc.} = object of RootObj visible*: bool
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MenuBar = LocationBar
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PersonalBar = LocationBar
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ScrollBars = LocationBar
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ToolBar = LocationBar
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StatusBar = LocationBar
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TimeOut {...}{.importc.} = ref object of RootObj
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Interval {...}{.importc.} = object of RootObj
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AddEventListenerOptions = object capture*: bool once*: bool passive*: bool
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BoundingRect {...}{.importc.} = object top*, bottom*, left*, right*, x*, y*, width*, height*: float
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Consts
DomApiVersion = 3
- the version of DOM API we try to follow. No guarantees though. Source Edit
Procs
proc id(n: Node): cstring {...}{.importcpp: "#.id", nodecl.}
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proc id=(n: Node; x: cstring) {...}{.importcpp: "#.id = #", nodecl.}
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proc class(n: Node): cstring {...}{.importcpp: "#.className", nodecl.}
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proc class=(n: Node; v: cstring) {...}{.importcpp: "#.className = #", nodecl.}
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proc value(n: Node): cstring {...}{.importcpp: "#.value", nodecl.}
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proc value=(n: Node; v: cstring) {...}{.importcpp: "#.value = #", nodecl.}
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proc disabled=(n: Node; v: bool) {...}{.importcpp: "#.disabled = #", nodecl.}
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proc len(x: Node): int {...}{.importcpp: "#.childNodes.length".}
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proc `[]`(x: Node; idx: int): Element {...}{.importcpp: "#.childNodes[#]".}
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proc getElementById(id: cstring): Element {...}{.importc: "document.getElementById", nodecl.}
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proc appendChild(n, child: Node) {...}{.importcpp.}
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proc removeChild(n, child: Node) {...}{.importcpp.}
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proc replaceChild(n, newNode, oldNode: Node) {...}{.importcpp.}
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proc insertBefore(n, newNode, before: Node) {...}{.importcpp.}
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proc getElementById(d: Document; id: cstring): Element {...}{.importcpp.}
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proc createElement(d: Document; identifier: cstring): Element {...}{.importcpp.}
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proc createTextNode(d: Document; identifier: cstring): Node {...}{.importcpp.}
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proc setTimeout(action: proc (); ms: int): TimeOut {...}{.importc, nodecl.}
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proc clearTimeout(t: TimeOut) {...}{.importc, nodecl.}
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proc addEventListener(et: EventTarget; ev: cstring; cb: proc (ev: Event); useCapture: bool = false) {...}{.importcpp.}
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proc addEventListener(et: EventTarget; ev: cstring; cb: proc (ev: Event); options: AddEventListenerOptions) {...}{.importcpp.}
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proc dispatchEvent(et: EventTarget; ev: Event) {...}{.importcpp.}
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proc removeEventListener(et: EventTarget; ev: cstring; cb: proc (ev: Event)) {...}{.importcpp.}
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proc alert(w: Window; msg: cstring) {...}{.importcpp.}
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proc back(w: Window) {...}{.importcpp.}
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proc blur(w: Window) {...}{.importcpp.}
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proc captureEvents(w: Window; eventMask: int) {...}{.deprecated, importcpp.}
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proc clearInterval(w: Window; interval: ref Interval) {...}{.importcpp.}
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proc clearTimeout(w: Window; timeout: ref TimeOut) {...}{.importcpp.}
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proc close(w: Window) {...}{.importcpp.}
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proc confirm(w: Window; msg: cstring): bool {...}{.importcpp.}
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proc disableExternalCapture(w: Window) {...}{.importcpp.}
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proc enableExternalCapture(w: Window) {...}{.importcpp.}
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proc find(w: Window; text: cstring; caseSensitive = false; backwards = false) {...}{.importcpp.}
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proc focus(w: Window) {...}{.importcpp.}
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proc forward(w: Window) {...}{.importcpp.}
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proc getComputedStyle(w: Window; e: Node; pe: Node = nil): Style {...}{.importcpp.}
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proc handleEvent(w: Window; e: Event) {...}{.importcpp.}
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proc home(w: Window) {...}{.importcpp.}
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proc moveBy(w: Window; x, y: int) {...}{.importcpp.}
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proc moveTo(w: Window; x, y: int) {...}{.importcpp.}
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proc open(w: Window; uri, windowname: cstring; properties: cstring = nil): Window {...}{. importcpp.}
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proc print(w: Window) {...}{.importcpp.}
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proc prompt(w: Window; text, default: cstring): cstring {...}{.importcpp.}
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proc releaseEvents(w: Window; eventMask: int) {...}{.deprecated, importcpp.}
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proc resizeBy(w: Window; x, y: int) {...}{.importcpp.}
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proc resizeTo(w: Window; x, y: int) {...}{.importcpp.}
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proc routeEvent(w: Window; event: Event) {...}{.importcpp.}
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proc scrollBy(w: Window; x, y: int) {...}{.importcpp.}
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proc scrollTo(w: Window; x, y: int) {...}{.importcpp.}
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proc setInterval(w: Window; code: cstring; pause: int): ref Interval {...}{.importcpp.}
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proc setInterval(w: Window; function: proc (); pause: int): ref Interval {...}{.importcpp.}
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proc setTimeout(w: Window; code: cstring; pause: int): ref TimeOut {...}{.importcpp.}
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proc setTimeout(w: Window; function: proc (); pause: int): ref Interval {...}{.importcpp.}
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proc stop(w: Window) {...}{.importcpp.}
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proc requestAnimationFrame(w: Window; function: proc (time: float)): int {...}{.importcpp.}
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proc cancelAnimationFrame(w: Window; id: int) {...}{.importcpp.}
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proc appendData(n: Node; data: cstring) {...}{.importcpp.}
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proc cloneNode(n: Node; copyContent: bool): Node {...}{.importcpp.}
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proc deleteData(n: Node; start, len: int) {...}{.importcpp.}
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proc focus(e: Node) {...}{.importcpp.}
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proc getAttribute(n: Node; attr: cstring): cstring {...}{.importcpp.}
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proc getAttributeNode(n: Node; attr: cstring): Node {...}{.importcpp.}
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proc hasChildNodes(n: Node): bool {...}{.importcpp.}
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proc insertData(n: Node; position: int; data: cstring) {...}{.importcpp.}
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proc removeAttribute(n: Node; attr: cstring) {...}{.importcpp.}
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proc removeAttributeNode(n, attr: Node) {...}{.importcpp.}
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proc replaceData(n: Node; start, len: int; text: cstring) {...}{.importcpp.}
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proc scrollIntoView(n: Node) {...}{.importcpp.}
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proc setAttribute(n: Node; name, value: cstring) {...}{.importcpp.}
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proc setAttributeNode(n: Node; attr: Node) {...}{.importcpp.}
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proc captureEvents(d: Document; eventMask: int) {...}{.deprecated, importcpp.}
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proc createAttribute(d: Document; identifier: cstring): Node {...}{.importcpp.}
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proc getElementsByName(d: Document; name: cstring): seq[Element] {...}{.importcpp.}
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proc getElementsByTagName(d: Document; name: cstring): seq[Element] {...}{.importcpp.}
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proc getElementsByClassName(d: Document; name: cstring): seq[Element] {...}{.importcpp.}
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proc getSelection(d: Document): cstring {...}{.importcpp.}
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proc handleEvent(d: Document; event: Event) {...}{.importcpp.}
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proc open(d: Document) {...}{.importcpp.}
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proc releaseEvents(d: Document; eventMask: int) {...}{.deprecated, importcpp.}
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proc routeEvent(d: Document; event: Event) {...}{.importcpp.}
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proc write(d: Document; text: cstring) {...}{.importcpp.}
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proc writeln(d: Document; text: cstring) {...}{.importcpp.}
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proc querySelector(d: Document; selectors: cstring): Element {...}{.importcpp.}
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proc querySelectorAll(d: Document; selectors: cstring): seq[Element] {...}{.importcpp.}
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proc blur(e: Element) {...}{.importcpp.}
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proc click(e: Element) {...}{.importcpp.}
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proc focus(e: Element) {...}{.importcpp.}
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proc handleEvent(e: Element; event: Event) {...}{.importcpp.}
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proc select(e: Element) {...}{.importcpp.}
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proc getElementsByTagName(e: Element; name: cstring): seq[Element] {...}{.importcpp.}
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proc getElementsByClassName(e: Element; name: cstring): seq[Element] {...}{.importcpp.}
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proc reset(f: FormElement) {...}{.importcpp.}
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proc submit(f: FormElement) {...}{.importcpp.}
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proc checkValidity(e: FormElement): bool {...}{.importcpp.}
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proc reportValidity(e: FormElement): bool {...}{.importcpp.}
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proc play(e: EmbedElement) {...}{.importcpp.}
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proc stop(e: EmbedElement) {...}{.importcpp.}
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proc reload(loc: Location) {...}{.importcpp.}
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proc replace(loc: Location; s: cstring) {...}{.importcpp.}
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proc back(h: History) {...}{.importcpp.}
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proc forward(h: History) {...}{.importcpp.}
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proc go(h: History; pagesToJump: int) {...}{.importcpp.}
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proc pushState[T](h: History; stateObject: T; title, url: cstring) {...}{.importcpp.}
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proc javaEnabled(h: Navigator): bool {...}{.importcpp.}
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proc add(c: ClassList; class: cstring) {...}{.importcpp.}
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proc remove(c: ClassList; class: cstring) {...}{.importcpp.}
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proc contains(c: ClassList; class: cstring): bool {...}{.importcpp.}
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proc toggle(c: ClassList; class: cstring) {...}{.importcpp.}
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proc getPropertyValue(s: Style; property: cstring): cstring {...}{.importcpp.}
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proc removeProperty(s: Style; property: cstring) {...}{.importcpp.}
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proc setProperty(s: Style; property, value: cstring; priority = "") {...}{.importcpp.}
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proc getPropertyPriority(s: Style; property: cstring): cstring {...}{.importcpp.}
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proc preventDefault(ev: Event) {...}{.importcpp.}
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proc stopImmediatePropagation(ev: Event) {...}{.importcpp.}
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proc stopPropagation(ev: Event) {...}{.importcpp.}
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proc getModifierState(ev: KeyboardEvent; keyArg: cstring): bool {...}{.importcpp.}
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proc getModifierState(ev: MouseEvent; keyArg: cstring): bool {...}{.importcpp.}
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proc identifiedTouch(list: TouchList): Touch {...}{.importcpp.}
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proc item(list: TouchList; i: int): Touch {...}{.importcpp.}
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proc clearData(dt: DataTransfer; format: cstring) {...}{.importcpp.}
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proc getData(dt: DataTransfer; format: cstring): cstring {...}{.importcpp.}
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proc setData(dt: DataTransfer; format: cstring; data: cstring) {...}{.importcpp.}
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proc setDragImage(dt: DataTransfer; img: Element; xOffset: int64; yOffset: int64) {...}{. importcpp.}
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proc getAsFile(dti: DataTransferItem): File {...}{.importcpp.}
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proc setSelectionRange(e: InputElement; selectionStart: int; selectionEnd: int; selectionDirection: cstring = "none") {...}{.importcpp.}
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proc setRangeText(e: InputElement; replacement: cstring; startindex: int = 0; endindex: int = 0; selectionMode: cstring = "preserve") {...}{.importcpp.}
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proc setCustomValidity(e: InputElement; error: cstring) {...}{.importcpp.}
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proc checkValidity(e: InputElement): bool {...}{.importcpp.}
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proc slice(e: Blob; startindex: int = 0; endindex: int = e.size; contentType: cstring = "") {...}{. importcpp.}
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proc now(p: Performance): float {...}{.importcpp.}
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proc getItem(ls: LocalStorage; key: cstring): cstring {...}{.importcpp.}
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proc setItem(ls: LocalStorage; key, value: cstring) {...}{.importcpp.}
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proc hasItem(ls: LocalStorage; key: cstring): bool {...}{.importcpp.}
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proc clear(ls: LocalStorage) {...}{.importcpp.}
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proc removeItem(ls: LocalStorage; key: cstring) {...}{.importcpp.}
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proc setAttr(n: Node; key, val: cstring) {...}{.importcpp: "#.setAttribute(@)".}
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proc decodeURI(uri: cstring): cstring {...}{.importc, nodecl.}
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proc encodeURI(uri: cstring): cstring {...}{.importc, nodecl.}
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proc escape(uri: cstring): cstring {...}{.importc, nodecl.}
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proc unescape(uri: cstring): cstring {...}{.importc, nodecl.}
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proc decodeURIComponent(uri: cstring): cstring {...}{.importc, nodecl.}
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proc encodeURIComponent(uri: cstring): cstring {...}{.importc, nodecl.}
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proc isFinite(x: BiggestFloat): bool {...}{.importc, nodecl.}
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proc isNaN(x: BiggestFloat): bool {...}{.importc, nodecl.}
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proc newEvent(name: cstring): Event {...}{.importcpp: "new Event(@)", constructor.}
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proc getElementsByClass(n: Node; name: cstring): seq[Node] {...}{. importcpp: "#.getElementsByClassName(#)", nodecl.}
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proc getBoundingClientRect(e: Node): BoundingRect {...}{. importcpp: "getBoundingClientRect", nodecl.}
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proc clientHeight(): int {...}{.importcpp: "(window.innerHeight || document.documentElement.clientHeight)@", nodecl.}
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proc clientWidth(): int {...}{.importcpp: "(window.innerWidth || document.documentElement.clientWidth)@", nodecl.}
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proc inViewport(el: Node): bool {...}{.raises: [], tags: [].}
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proc scrollTop(e: Node): int {...}{.importcpp: "#.scrollTop", nodecl.}
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proc scrollTop=(e: Node; value: int) {...}{.importcpp: "#.scrollTop = #", nodecl.}
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proc scrollLeft(e: Node): int {...}{.importcpp: "#.scrollLeft", nodecl.}
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proc scrollHeight(e: Node): int {...}{.importcpp: "#.scrollHeight", nodecl.}
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proc scrollWidth(e: Node): int {...}{.importcpp: "#.scrollWidth", nodecl.}
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proc offsetHeight(e: Node): int {...}{.importcpp: "#.offsetHeight", nodecl.}
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proc offsetWidth(e: Node): int {...}{.importcpp: "#.offsetWidth", nodecl.}
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proc offsetTop(e: Node): int {...}{.importcpp: "#.offsetTop", nodecl.}
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proc offsetLeft(e: Node): int {...}{.importcpp: "#.offsetLeft", nodecl.}
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