Author: | Andreas Rumpf |
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Version: | 1.2.0 |
"The road to hell is paved with good intentions."
This document describes how the multi-paradigm memory management strategies work. How to tune the garbage collectors for your needs, like (soft) realtime systems, and how the memory management strategies that are not garbage collectors work.
To choose the memory management strategy use the --gc: switch.
JavaScript's garbage collector is used for the JavaScript and NodeJS compilation targets. The NimScript target uses the memory management strategy built into the Nim compiler.
The cycle collector can be en-/disabled independently from the other parts of the garbage collector with GC_enableMarkAndSweep and GC_disableMarkAndSweep.
To enable realtime support, the symbol useRealtimeGC needs to be defined via --define:useRealtimeGC (you can put this into your config file as well). With this switch the garbage collector supports the following operations:
proc GC_setMaxPause*(maxPauseInUs: int) proc GC_step*(us: int, strongAdvice = false, stackSize = -1)
The unit of the parameters maxPauseInUs and us is microseconds.
These two procs are the two modus operandi of the realtime garbage collector:
(1) GC_SetMaxPause Mode
You can call GC_SetMaxPause at program startup and then each triggered garbage collector run tries to not take longer than maxPause time. However, it is possible (and common) that the work is nevertheless not evenly distributed as each call to new can trigger the garbage collector and thus take maxPause time.
(2) GC_step Mode
This allows the garbage collector to perform some work for up to us time. This is useful to call in a main loop to ensure the garbage collector can do its work. To bind all garbage collector activity to a GC_step call, deactivate the garbage collector with GC_disable at program startup. If strongAdvice is set to true, then the garbage collector will be forced to perform collection cycle. Otherwise, the garbage collector may decide not to do anything, if there is not much garbage to collect. You may also specify the current stack size via stackSize parameter. It can improve performance, when you know that there are no unique Nim references below certain point on the stack. Make sure the size you specify is greater than the potential worst case size.
These procs provide a "best effort" realtime guarantee; in particular the cycle collector is not aware of deadlines. Deactivate it to get more predictable realtime behaviour. Tests show that a 1ms max pause time will be met in almost all cases on modern CPUs (with the cycle collector disabled).
The garbage collectors's way of measuring time uses (see lib/system/timers.nim for the implementation):
As such it supports a resolution of nanoseconds internally; however the API uses microseconds for convenience.
Define the symbol reportMissedDeadlines to make the garbage collector output whenever it missed a deadline. The reporting will be enhanced and supported by the API in later versions of the collector.
The collector checks whether there is still time left for its work after every workPackage'th iteration. This is currently set to 100 which means that up to 100 objects are traversed and freed before it checks again. Thus workPackage affects the timing granularity and may need to be tweaked in highly specialized environments or for older hardware.
If you need to pass around memory allocated by Nim to C, you can use the procs GC_ref and GC_unref to mark objects as referenced to avoid them being freed by the garbage collector. Other useful procs from system you can use to keep track of memory are:
These numbers are usually only for the running thread, not for the whole heap, with the exception of --gc:boehm and --gc:go.
In addition to GC_ref and GC_unref you can avoid the garbage collector by manually allocating memory with procs like alloc, alloc0, allocShared, allocShared0 or allocCStringArray. The garbage collector won't try to free them, you need to call their respective dealloc pairs (dealloc, deallocShared, deallocCStringArray, etc) when you are done with them or they will leak.
The heap dump feature is still in its infancy, but it already proved useful for us, so it might be useful for you. To get a heap dump, compile with -d:nimTypeNames and call dumpNumberOfInstances at a strategic place in your program. This produces a list of used types in your program and for every type the total amount of object instances for this type as well as the total amount of bytes these instances take up. This list is currently unsorted! You need to use external shell script hacking to sort it.
The numbers count the number of objects in all garbage collector heaps, they refer to all running threads, not only to the current thread. (The current thread would be the thread that calls dumpNumberOfInstances.) This might change in later versions.