Author: | Andreas Rumpf |
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Version: | 1.6.0 |
Introduction
"Repetition renders the ridiculous reasonable." -- Norman Wildberger
This document is a tutorial for the advanced constructs of the Nim programming language. Note that this document is somewhat obsolete as the manual contains many more examples of the advanced language features.
Pragmas
Pragmas are Nim's method to give the compiler additional information/ commands without introducing a massive number of new keywords. Pragmas are enclosed in the special {. and .} curly dot brackets. This tutorial does not cover pragmas. See the manual or user guide for a description of the available pragmas.
Object Oriented Programming
While Nim's support for object oriented programming (OOP) is minimalistic, powerful OOP techniques can be used. OOP is seen as one way to design a program, not the only way. Often a procedural approach leads to simpler and more efficient code. In particular, preferring composition over inheritance is often the better design.
Inheritance
Inheritance in Nim is entirely optional. To enable inheritance with runtime type information the object needs to inherit from RootObj. This can be done directly, or indirectly by inheriting from an object that inherits from RootObj. Usually types with inheritance are also marked as ref types even though this isn't strictly enforced. To check at runtime if an object is of a certain type, the of operator can be used.
type Person = ref object of RootObj name*: string # the * means that `name` is accessible from other modules age: int # no * means that the field is hidden from other modules Student = ref object of Person # Student inherits from Person id: int # with an id field var student: Student person: Person assert(student of Student) # is true # object construction: student = Student(name: "Anton", age: 5, id: 2) echo student[]
Inheritance is done with the object of syntax. Multiple inheritance is currently not supported. If an object type has no suitable ancestor, RootObj can be used as its ancestor, but this is only a convention. Objects that have no ancestor are implicitly final. You can use the inheritable pragma to introduce new object roots apart from system.RootObj. (This is used in the GTK wrapper for instance.)
Ref objects should be used whenever inheritance is used. It isn't strictly necessary, but with non-ref objects, assignments such as let person: Person = Student(id: 123) will truncate subclass fields.
Note: Composition (has-a relation) is often preferable to inheritance (is-a relation) for simple code reuse. Since objects are value types in Nim, composition is as efficient as inheritance.
Mutually recursive types
Objects, tuples and references can model quite complex data structures which depend on each other; they are mutually recursive. In Nim these types can only be declared within a single type section. (Anything else would require arbitrary symbol lookahead which slows down compilation.)
Example:
type Node = ref object # a reference to an object with the following field: le, ri: Node # left and right subtrees sym: ref Sym # leaves contain a reference to a Sym Sym = object # a symbol name: string # the symbol's name line: int # the line the symbol was declared in code: Node # the symbol's abstract syntax tree
Type conversions
Nim distinguishes between type casts and type conversions. Casts are done with the cast operator and force the compiler to interpret a bit pattern to be of another type.
Type conversions are a much more polite way to convert a type into another: They preserve the abstract value, not necessarily the bit-pattern. If a type conversion is not possible, the compiler complains or an exception is raised.
The syntax for type conversions is destination_type(expression_to_convert) (like an ordinary call):
proc getID(x: Person): int = Student(x).id
The InvalidObjectConversionDefect exception is raised if x is not a Student.
Object variants
Often an object hierarchy is overkill in certain situations where simple variant types are needed.
An example:
# This is an example how an abstract syntax tree could be modelled in Nim type NodeKind = enum # the different node types nkInt, # a leaf with an integer value nkFloat, # a leaf with a float value nkString, # a leaf with a string value nkAdd, # an addition nkSub, # a subtraction nkIf # an if statement Node = ref object case kind: NodeKind # the `kind` field is the discriminator of nkInt: intVal: int of nkFloat: floatVal: float of nkString: strVal: string of nkAdd, nkSub: leftOp, rightOp: Node of nkIf: condition, thenPart, elsePart: Node var n = Node(kind: nkFloat, floatVal: 1.0) # the following statement raises an `FieldDefect` exception, because # n.kind's value does not fit: n.strVal = ""
As can been seen from the example, an advantage to an object hierarchy is that no conversion between different object types is needed. Yet, access to invalid object fields raises an exception.
Method call syntax
There is a syntactic sugar for calling routines: The syntax obj.methodName(args) can be used instead of methodName(obj, args). If there are no remaining arguments, the parentheses can be omitted: obj.len (instead of len(obj)).
This method call syntax is not restricted to objects, it can be used for any type:
import std/strutils echo "abc".len # is the same as echo len("abc") echo "abc".toUpperAscii() echo({'a', 'b', 'c'}.card) stdout.writeLine("Hallo") # the same as writeLine(stdout, "Hallo")
(Another way to look at the method call syntax is that it provides the missing postfix notation.)
So "pure object oriented" code is easy to write:
import std/[strutils, sequtils] stdout.writeLine("Give a list of numbers (separated by spaces): ") stdout.write(stdin.readLine.splitWhitespace.map(parseInt).max.`$`) stdout.writeLine(" is the maximum!")
Properties
As the above example shows, Nim has no need for get-properties: Ordinary get-procedures that are called with the method call syntax achieve the same. But setting a value is different; for this a special setter syntax is needed:
type Socket* = ref object of RootObj h: int # cannot be accessed from the outside of the module due to missing star proc `host=`*(s: var Socket, value: int) {.inline.} = ## setter of host address s.h = value proc host*(s: Socket): int {.inline.} = ## getter of host address s.h var s: Socket new s s.host = 34 # same as `host=`(s, 34)
(The example also shows inline procedures.)
The [] array access operator can be overloaded to provide array properties:
type Vector* = object x, y, z: float proc `[]=`* (v: var Vector, i: int, value: float) = # setter case i of 0: v.x = value of 1: v.y = value of 2: v.z = value else: assert(false) proc `[]`* (v: Vector, i: int): float = # getter case i of 0: result = v.x of 1: result = v.y of 2: result = v.z else: assert(false)
The example is silly, since a vector is better modelled by a tuple which already provides v[] access.
Dynamic dispatch
Procedures always use static dispatch. For dynamic dispatch replace the proc keyword by method:
type Expression = ref object of RootObj ## abstract base class for an expression Literal = ref object of Expression x: int PlusExpr = ref object of Expression a, b: Expression # watch out: 'eval' relies on dynamic binding method eval(e: Expression): int {.base.} = # override this base method quit "to override!" method eval(e: Literal): int = e.x method eval(e: PlusExpr): int = eval(e.a) + eval(e.b) proc newLit(x: int): Literal = Literal(x: x) proc newPlus(a, b: Expression): PlusExpr = PlusExpr(a: a, b: b) echo eval(newPlus(newPlus(newLit(1), newLit(2)), newLit(4)))
Note that in the example the constructors newLit and newPlus are procs because it makes more sense for them to use static binding, but eval is a method because it requires dynamic binding.
Note: Starting from Nim 0.20, to use multi-methods one must explicitly pass --multimethods:on when compiling.
In a multi-method all parameters that have an object type are used for the dispatching:
type Thing = ref object of RootObj Unit = ref object of Thing x: int method collide(a, b: Thing) {.inline.} = quit "to override!" method collide(a: Thing, b: Unit) {.inline.} = echo "1" method collide(a: Unit, b: Thing) {.inline.} = echo "2" var a, b: Unit new a new b collide(a, b) # output: 2
As the example demonstrates, invocation of a multi-method cannot be ambiguous: Collide 2 is preferred over collide 1 because the resolution works from left to right. Thus Unit, Thing is preferred over Thing, Unit.
Performance note: Nim does not produce a virtual method table, but generates dispatch trees. This avoids the expensive indirect branch for method calls and enables inlining. However, other optimizations like compile time evaluation or dead code elimination do not work with methods.
Exceptions
In Nim exceptions are objects. By convention, exception types are suffixed with 'Error'. The system module defines an exception hierarchy that you might want to stick to. Exceptions derive from system.Exception, which provides the common interface.
Exceptions have to be allocated on the heap because their lifetime is unknown. The compiler will prevent you from raising an exception created on the stack. All raised exceptions should at least specify the reason for being raised in the msg field.
A convention is that exceptions should be raised in exceptional cases, they should not be used as an alternative method of control flow.
Raise statement
Raising an exception is done with the raise statement:
var e: ref OSError new(e) e.msg = "the request to the OS failed" raise e
If the raise keyword is not followed by an expression, the last exception is re-raised. For the purpose of avoiding repeating this common code pattern, the template newException in the system module can be used:
raise newException(OSError, "the request to the OS failed")
Try statement
The try statement handles exceptions:
from std/strutils import parseInt # read the first two lines of a text file that should contain numbers # and tries to add them var f: File if open(f, "numbers.txt"): try: let a = readLine(f) let b = readLine(f) echo "sum: ", parseInt(a) + parseInt(b) except OverflowDefect: echo "overflow!" except ValueError: echo "could not convert string to integer" except IOError: echo "IO error!" except: echo "Unknown exception!" # reraise the unknown exception: raise finally: close(f)
The statements after the try are executed unless an exception is raised. Then the appropriate except part is executed.
The empty except part is executed if there is an exception that is not explicitly listed. It is similar to an else part in if statements.
If there is a finally part, it is always executed after the exception handlers.
The exception is consumed in an except part. If an exception is not handled, it is propagated through the call stack. This means that often the rest of the procedure - that is not within a finally clause - is not executed (if an exception occurs).
If you need to access the actual exception object or message inside an except branch you can use the getCurrentException() and getCurrentExceptionMsg() procs from the system module. Example:
try: doSomethingHere() except: let e = getCurrentException() msg = getCurrentExceptionMsg() echo "Got exception ", repr(e), " with message ", msg
Annotating procs with raised exceptions
Through the use of the optional {.raises.} pragma you can specify that a proc is meant to raise a specific set of exceptions, or none at all. If the {.raises.} pragma is used, the compiler will verify that this is true. For instance, if you specify that a proc raises IOError, and at some point it (or one of the procs it calls) starts raising a new exception the compiler will prevent that proc from compiling. Usage example:
proc complexProc() {.raises: [IOError, ArithmeticDefect].} = ... proc simpleProc() {.raises: [].} = ...
Once you have code like this in place, if the list of raised exception changes the compiler will stop with an error specifying the line of the proc which stopped validating the pragma and the raised exception not being caught, along with the file and line where the uncaught exception is being raised, which may help you locate the offending code which has changed.
If you want to add the {.raises.} pragma to existing code, the compiler can also help you. You can add the {.effects.} pragma statement to your proc and the compiler will output all inferred effects up to that point (exception tracking is part of Nim's effect system). Another more roundabout way to find out the list of exceptions raised by a proc is to use the Nim doc command which generates documentation for a whole module and decorates all procs with the list of raised exceptions. You can read more about Nim's effect system and related pragmas in the manual.
Generics
Generics are Nim's means to parametrize procs, iterators or types with type parameters. Generic parameters are written within square brackets, for example Foo[T]. They are most useful for efficient type safe containers:
type BinaryTree*[T] = ref object # BinaryTree is a generic type with # generic param `T` le, ri: BinaryTree[T] # left and right subtrees; may be nil data: T # the data stored in a node proc newNode*[T](data: T): BinaryTree[T] = # constructor for a node new(result) result.data = data proc add*[T](root: var BinaryTree[T], n: BinaryTree[T]) = # insert a node into the tree if root == nil: root = n else: var it = root while it != nil: # compare the data items; uses the generic `cmp` proc # that works for any type that has a `==` and `<` operator var c = cmp(it.data, n.data) if c < 0: if it.le == nil: it.le = n return it = it.le else: if it.ri == nil: it.ri = n return it = it.ri proc add*[T](root: var BinaryTree[T], data: T) = # convenience proc: add(root, newNode(data)) iterator preorder*[T](root: BinaryTree[T]): T = # Preorder traversal of a binary tree. # This uses an explicit stack (which is more efficient than # a recursive iterator factory). var stack: seq[BinaryTree[T]] = @[root] while stack.len > 0: var n = stack.pop() while n != nil: yield n.data add(stack, n.ri) # push right subtree onto the stack n = n.le # and follow the left pointer var root: BinaryTree[string] # instantiate a BinaryTree with `string` add(root, newNode("hello")) # instantiates `newNode` and `add` add(root, "world") # instantiates the second `add` proc for str in preorder(root): stdout.writeLine(str)
The example shows a generic binary tree. Depending on context, the brackets are used either to introduce type parameters or to instantiate a generic proc, iterator or type. As the example shows, generics work with overloading: the best match of add is used. The built-in add procedure for sequences is not hidden and is used in the preorder iterator.
There is a special [:T] syntax when using generics with the method call syntax:
proc foo[T](i: T) = discard var i: int # i.foo[int]() # Error: expression 'foo(i)' has no type (or is ambiguous) i.foo[:int]() # Success
Templates
Templates are a simple substitution mechanism that operates on Nim's abstract syntax trees. Templates are processed in the semantic pass of the compiler. They integrate well with the rest of the language and share none of C's preprocessor macros flaws.
To invoke a template, call it like a procedure.
Example:
template `!=` (a, b: untyped): untyped = # this definition exists in the System module not (a == b) assert(5 != 6) # the compiler rewrites that to: assert(not (5 == 6))
The !=, >, >=, in, notin, isnot operators are in fact templates: this has the benefit that if you overload the == operator, the != operator is available automatically and does the right thing. (Except for IEEE floating point numbers - NaN breaks basic boolean logic.)
a > b is transformed into b < a. a in b is transformed into contains(b, a). notin and isnot have the obvious meanings.
Templates are especially useful for lazy evaluation purposes. Consider a simple proc for logging:
const debug = true proc log(msg: string) {.inline.} = if debug: stdout.writeLine(msg) var x = 4 log("x has the value: " & $x)
This code has a shortcoming: if debug is set to false someday, the quite expensive $ and & operations are still performed! (The argument evaluation for procedures is eager).
Turning the log proc into a template solves this problem:
const debug = true template log(msg: string) = if debug: stdout.writeLine(msg) var x = 4 log("x has the value: " & $x)
The parameters' types can be ordinary types or the meta types untyped, typed, or type. type suggests that only a type symbol may be given as an argument, and untyped means symbol lookups and type resolution is not performed before the expression is passed to the template.
If the template has no explicit return type, void is used for consistency with procs and methods.
To pass a block of statements to a template, use untyped for the last parameter:
template withFile(f: untyped, filename: string, mode: FileMode, body: untyped) = let fn = filename var f: File if open(f, fn, mode): try: body finally: close(f) else: quit("cannot open: " & fn) withFile(txt, "ttempl3.txt", fmWrite): txt.writeLine("line 1") txt.writeLine("line 2")
In the example the two writeLine statements are bound to the body parameter. The withFile template contains boilerplate code and helps to avoid a common bug: to forget to close the file. Note how the let fn = filename statement ensures that filename is evaluated only once.
Example: Lifting Procs
import std/math template liftScalarProc(fname) = ## Lift a proc taking one scalar parameter and returning a ## scalar value (eg `proc sssss[T](x: T): float`), ## to provide templated procs that can handle a single ## parameter of seq[T] or nested seq[seq[]] or the same type ## ## .. code-block:: Nim ## liftScalarProc(abs) ## # now abs(@[@[1,-2], @[-2,-3]]) == @[@[1,2], @[2,3]] proc fname[T](x: openarray[T]): auto = var temp: T type outType = typeof(fname(temp)) result = newSeq[outType](x.len) for i in 0..<x.len: result[i] = fname(x[i]) liftScalarProc(sqrt) # make sqrt() work for sequences echo sqrt(@[4.0, 16.0, 25.0, 36.0]) # => @[2.0, 4.0, 5.0, 6.0]
Compilation to JavaScript
Nim code can be compiled to JavaScript. However in order to write JavaScript-compatible code you should remember the following:
- addr and ptr have slightly different semantic meaning in JavaScript. It is recommended to avoid those if you're not sure how they are translated to JavaScript.
- cast[T](x) in JavaScript is translated to (x), except for casting between signed/unsigned ints, in which case it behaves as static cast in C language.
- cstring in JavaScript means JavaScript string. It is a good practice to use cstring only when it is semantically appropriate. E.g. don't use cstring as a binary data buffer.
Part 3
The next part is entirely about metaprogramming via macros: Part III